Winner 2019: Yaara Nusboim: Alma - Therapy dolls
The Play Therapy method suggests that children are capable of healing themselves, they just need the right conditions for it. Alma - Therapy dolls is a series of therapeutic toys designed for children dealing with emotional problems. The dolls are made from maple wood and a flexible polyurethane, and they represent the range of emotions encountered during therapy. The dolls are meant to facilitate a child's connection to his inner world, and to improve and heal his condition.
Special Mentioned: Valerian Blos, Gosia Lehmann and Gyujin Lee: : Denkigami - Digitales Lernen mit Papierspielzeugen
Denkigami are little hybrids between animals and machines, who react to different environments. So far we have created three perky characters. Each has unique feature inspired by animal's actual abilities to produce or sense electricity. We are developing ready to use paper electronics sets. The mounting doesn't require any soldering or glue, so the electronic components can be removed and used further. In times when the demand for digital education from an early age on is high, we provide an alternative approach where technology is being explained by fun and easy hands-on exercise. With our playful design, we engage girls as well as boys at different ages. At the moment we are funded by the ‚Creative Prototyping' Scholarship from the University of Arts in Berlin to design a ready product. The project was initially commissioned by Berlin's museum of the future, Futurium 2018.
Katharina Bellinger: Wurm Werkstatt
Wurm Werkstatt is a construction toy with which children experience the relationship between object and space and are encouraged to develop their own ideas, both cognitive and motor. Life-sized tactile, soft perforated panels can be assembled using worm-like connectors to create abstract and concrete objects - from insects to cars.
Anna Ulmer: Fleet
The "Fleet" product series is a modular toy kit which encourages the user to play with different non-electric propulsion modules. From a steam engine to a rubber band motor and a balloon-powered unit, the wooden bodies of the boats can be equipped with the engine of choice to compete in any bathtub race.
Nikita Vorobiev: UP
UP is designed for urban dwellers who commute with their kids daily, with their stroller, rain or shine. Once you hang UP on a stroller’s handles no need to remove it to use it, as it opens or closes directly from it’s integrated carrying case. It becomes part of the stroller. Gone are the days when you forgot your buggy’s cover on a rainy. UP is public transportation friendly, as it doesn’t prevent the fold of the pram whether the cover is in open or closed position.
Beril Kucukbeydag: EVO
EVO baby product grows with your child. It can be adjusted according to child's age and combine short term usage baby products inside. EVO's design aim is that increase product's life with an ergonomic way.
LIiang Yu Chi: Kid's Asthma Defense
Mainly to the soft and hardware integrated design of Asthma children, I am in the hope of improving the user experience of children's asthma products during the treatment. In the hardware aspect, I change the appearance of the product to fix the bad operating experience which can be much friendly to children in use. In the software aspect, parents and doctors can enjoy better care experience when they are nursing and treating asthma. Through the gaming experience, it can stimulate children to keep recording and eating medicine. Parents can use the animation to guide children to understand asthma, and the visual record also gives the caregiver a comprehensive and detailed understanding through the current situation of the child. Doctors can get the asthma record from the app for a more effective and overall asthma treatment.
Alexander Rex: Rasant
"Mom, Dad, car" is one of a child's first words. My design of a hand play bicycle made of wood should offer an alternative, against the superiority of toy cars in the children's rooms. Wide wheels make the bicycle stable. Its curved shape makes it easy to hold. The packaging can be transformed into a bicycle housing.
Alessandra Fumagalli Romario: Imaginary Language
Imaginary language is a tool to foster creativity, designed for children and for those who wish to train their imagination. It is composed of archetypical geometric forms that can be combined to create undefined and open-ended objects. The design of it is based on Irving Biderman’s theory of psychology: according to him the human brain recognizes objects by isolating them into basic forms named “Geons.” People are able to assign functional meanings onto them by projecting their own socio-cultural experiential knowledge. For children, the work presents a new way to materialize their fantasy, an activity that stimulates them towards developing cognitive and social skills. The game is child-driven, there are no rules and no directions, it is a free space where children can shape their own world and express their inner potentiality, by creating their unique objects to play with.
Anastasija Ribaka and Aleksandra Ribaka: Luni
This grow-with a child product encourages child’s creative self-expression, serving at different age stages. The “Luni” chair consists of modular cushions and a metal frame that can be used as a table, by turning it upside down. The chair is suitable for both small children and adolescents and even adults. Modular cushions can be used for playing and sitting, both for small children and for teenagers, especially when friends come to visit them. The activity table is suitable for children aged 3-6 and can also be used as a coffee table for adults. The set contains additional stickers made of eco-leather: eyes and figures, that can be easily attached to the cushions, allowing the child to use his imagination, add a character and emotions to the modular elements. Furthermore, the product can be sold separately: using the connecting belt instead of a metal frame to keep the cushions together.